Jul 04, 2008, 04:26 AM // 04:26
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#21
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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lol remove the skill :P~ enough with the suggestion regarding shadow form, leave it be!
and for arena net, do not repeat this mistake of making a skill that people will have something to say either way, ie, don't put yourself in a damn if you do damn if you dont situation
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Jul 07, 2008, 05:57 AM // 05:57
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#22
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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Here are my three suggestions for a way to make Shadow Form less powerful...
Option 1: Make all skills cost 200% more while enchanted by it. This would slow down any run tremendously.
Option 2: Make it so that while enchanted by Shadow Form, You have 2 less energy regeneration. This would also slow down runs a lot.
Option 3: If I'm not mistaken, Elite Forms are not spells, and therefore are not affected by Arcane Echo, which ends when a skill is used, and Glyph of Swiftness. Therefore, making Shadow Form an Elite Form would end all Permanent Shadow Form builds. This option would also make the most sense, as I am pretty sure that the skills is called Shadow FORM. This makes the most sense to me.
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Jul 07, 2008, 10:08 AM // 10:08
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#23
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Academy Page
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many of us needed shadow form for other reasons. even in the days of needing arcane echo, it was still better than the 50% damage it is today.
if it was an ecto/farming issue, simply give sod to the appropriate enemies.
i would accept that 'most farmers are shadow form users'. but it's non sequitur to claim 'most shadow form users are farmers'. those of us that are not farmers are being punished, which seems unfair. even if it were true, there are ways of addressing the issue without punishing the innocent.
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Jul 07, 2008, 10:25 AM // 10:25
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#24
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Forge Runner
Join Date: Dec 2007
Profession: E/
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no it's retarded
making it in a stance wtf?
this totally kills the Mindflay Spectres too
then it'll be even more crying blablabla
/notsigned imo
it's balanced now
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Jul 07, 2008, 10:51 AM // 10:51
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#25
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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I don't care anymore, make it unusable in that goddamn UW and instead make it viable for farming greens and raptors. I couldn't care less about ugly-ass fow armor.
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Jul 07, 2008, 10:54 AM // 10:54
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#26
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
no it's retarded
making it in a stance wtf?
this totally kills the Mindflay Spectres too
then it'll be even more crying blablabla
/notsigned imo
it's balanced now
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I read the last sentence and I lost my faith in mankind.
But I was kinda suspicious after 2nd one. If it's a stance, it won't be recharged by Deadly Paradox or glyph of swiftness. Or Arcane Echo.
REVERT IT TO WHAT IT WAS BEFORE BUFFS.
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Jul 07, 2008, 01:59 PM // 13:59
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#27
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Banned
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What Arena Net did to Shadowform was exactly perfect. It eliminated the farming with it, but did not kill it's functionality what so ever. It can still be very useful for missions using a perma sf + melee combo. It's amazing for mapping as well. The only thing we'll hear now is how people will complain they can't farm with it. There's no reason to modify that skill anymore.
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Jul 07, 2008, 03:34 PM // 15:34
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#28
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Emo Goth Italics
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Either you kill it or you keep it.
The name suggests invunerability to most sources, and selfish defense in an elite makes it kind of weak outside of farming and taking the mickey.
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Jul 07, 2008, 03:37 PM // 15:37
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#29
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Grotto Attendant
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Dont be stupid.. Simply make SF a form and bb perma SF.. You dont have to change the whole game. Its broken anyways, shouldnt have been an enchantment ever.
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Jul 07, 2008, 04:50 PM // 16:50
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#30
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Kinda agree. Make it a form with a recharge, but make the duration a bit longer. Maybe like Avatar of Melandru, energy cost 25, cast 2 seconds, lasts 10...58...70 at 0-12-15, recharges 120? Bye bye perma, more than fair for people that want to use it from time to time.
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Jul 07, 2008, 04:53 PM // 16:53
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#31
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by N1ghtstalker
it's balanced now
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It is not balanced at all.
Not everyone uses SF to farm UW people use for other things as well.
It would be alot better to just make it to where you cant maintain perma anymmore but take the -50%dmg away. Thats overkill.
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Jul 07, 2008, 06:32 PM // 18:32
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#32
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Academy Page
Join Date: May 2008
Guild: none.
Profession: A/
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1. return [Shadow Form] to what it was before buff/nerf either one.
2. make [VwK] an enchantment, but somehow protect it from most enchant removers so it keeps its effectiveness outside of uw.
3. add something with [Signet of Disenchantment] to the first room in the uw.
that stops all current solo farming builds that are not already very slow.
in the dev report they state that they don't think that effective solo farming of
elite areas is good for the game overall, so why try to nerf only one build doing it?
ya I know I might piss some people off by suggest the almost total removing of solo and duel farming from uw, but come on how can they say they care about elite areas being farmed, then only try to nerf one build doing it.
Last edited by munky; Jul 07, 2008 at 06:48 PM // 18:48..
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Jul 07, 2008, 08:27 PM // 20:27
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#33
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Wilds Pathfinder
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Functionally Change to....
Energy Cost: 10/Activation Time: 1 Sec/Recharge Time: 20 Sec
Elite Form: For 2...6 seconds, all enemy attacks and spells fail. When this form ends, all your skills are disabled for 5 seconds and you lose all but 40...100 health.
That way, it would be good enough to go in, kill with a spike, get out and heal up. Making this an elite form would prevent glyph of swiftness and arcane echo from working on this (only cons would work though). Any 20% enchant mods wouldn't boost the time either.
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Jul 07, 2008, 08:32 PM // 20:32
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#34
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Just... how can you kill anything in 6 seconds? And that's with, what, 14 points in Shadow Arts?
Meh - remove the stupid -50% damage thing on Shadow Form.
Get rid of the Cursed Dream Riders & Mindflay Specters.
Put [Signet of Disenchantment] on all Banished Dream Riders.
That will force people to take one Dream Rider at a time and slow down the run to match other farms, but not make Shadow Form useless outside of UW (which is what it is right now).
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Jul 07, 2008, 08:39 PM // 20:39
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#35
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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Quote:
Originally Posted by pumpkin pie
lol remove the skill :P~ enough with the suggestion regarding shadow form, leave it be!
and for arena net, do not repeat this mistake of making a skill that people will have something to say either way, ie, don't put yourself in a damn if you do damn if you dont situation
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Couldn't agree with you more. Anet needs to learn from the mistake of making Shadow Form that powerful in the first place, and other than that, leave it be. they showed some spine by ticking off alot of farmers by nerfing it in the first place, now they need to keep their constitution up and not buff it again.
Props to you, Anet, for addressing this problem. I mean that in all sincerity.
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Jul 07, 2008, 08:44 PM // 20:44
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#36
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by hurdlebeast
Props to you, Anet, for addressing this problem. I mean that in all sincerity.
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They could have just fixed it by giving the mindblades [leech signet] to begin with.
And props? For what they took what 2 months+ to fix it.. But they fixed the perfect salvage kit glitch in less than 2 hours.
Last edited by Bowstring Badass; Jul 07, 2008 at 08:47 PM // 20:47..
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Jul 07, 2008, 09:07 PM // 21:07
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#37
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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yeah, but they just as easily could have done nothing. I agree it took far too long, don't get me wrong. But, in the end, they did fix it.
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Jul 07, 2008, 10:36 PM // 22:36
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#38
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Azazel The Assassin
1. No melee damage? That is worse then -50% damage dealt. Assassins in PvE are meant to be melee damage dealers mainly, I'd rather see "no damage from non-assassin skills" then "no melee damage," that is more appropriate for the farming builds as most didn't even use melee damage.
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Something definitely got lost on the way from OP to your brain. He means melee attacks against you do 0 damage.
Just put the duration to what it originally was before the PvE buff, and get rid of the 50% damage. Problem solved.
N1ghtstalker... Was that a joke or were you dropped on your head as a child?
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